I'm trying to improve the physics simulation of bullet. I have a simple test case:
Furthermore I have 5 cans on the ground stacked on top of each other in a straight pillar each exactly in the middle of the one below.
I tried different parameters but the stack (at best) stays put for a couple of second then falls apart.
What did you do to improve stacking behavior?
Improving stacking stability
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- Posts: 198
- Joined: Mon Sep 04, 2006 5:31 pm
- Location: Switzerland
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- Posts: 198
- Joined: Mon Sep 04, 2006 5:31 pm
- Location: Switzerland
Re: Improving stacking stability
I checked with debug drawing and the 5-can stack sometimes deactivates while the 10-can pyramid does not deactivate. After some time the active stack tends to fall apart.
So if I could increase the deactivation conditions I could improve these cases. Personally I think for a game it is better to have stable physics than keeping objects as long active as possible. But I can't figure out what options I have to improve the deactivation behavior.
So if I could increase the deactivation conditions I could improve these cases. Personally I think for a game it is better to have stable physics than keeping objects as long active as possible. But I can't figure out what options I have to improve the deactivation behavior.