Physics Programmer Position at ROBLOX

Job seekers and recruitment for game physics developers.
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mmizerski
Posts: 2
Joined: Thu Jun 21, 2018 9:54 pm

Physics Programmer Position at ROBLOX

Post by mmizerski » Thu Jun 21, 2018 10:18 pm

We have a Physics Programming position open at Roblox! Note that we are developing a proprietary physics engine so the position is about developing collision detection, simulation and distributed physics algorithms, IK and character motion simulation and tools. For more details and to apply:

https://corp.roblox.com/jobs/?gh_jid=1212619

"As a Physics Engineer you will work on our state of the art distributed physics engine which is capable of computing the complex motion of thousands of parts due to the effects of collisions, mechanical joints, explosions, flying projectiles, vehicles and interactions with Roblox avatars. By applying industry-leading algorithms and methods, you will build and deliver the tools that let developers create amazing games, no matter whether the target platform is mobile, desktop, console or VR."

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davidGGlines
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Joined: Wed Jun 27, 2018 12:04 pm
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Re: Physics Programmer Position at ROBLOX

Post by davidGGlines » Wed Jun 27, 2018 12:10 pm

Hello

Is there gonna be a probation period? And the test task? Roblox’s Imagination Platform is a great chance to develop. There's a work experience mentioned as well (4 years, and I have only 3 (2 of them in the continuing project of the Physics program at Harvey Mudd Solution). Will the applications with 1-3 years be reviewed?

Thanks
David
Last edited by davidGGlines on Mon Jul 02, 2018 5:05 am, edited 1 time in total.

mmizerski
Posts: 2
Joined: Thu Jun 21, 2018 9:54 pm

Re: Physics Programmer Position at ROBLOX

Post by mmizerski » Wed Jun 27, 2018 4:20 pm

The hiring process depends on the position and interviewers, and there is a probation period.
Don't be shy, apply anyway!

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