Space Partitionning in Bullet

mp3butcher
Posts: 13
Joined: Wed Jun 06, 2007 8:05 am

Space Partitionning in Bullet

Post by mp3butcher »

Hello, I'm trying to make a high performance Multi agent system to manage crowd interaction ( physics, perception..).
In order to have more control for the specific use of my work i'm implementing from scratch:(
But This kind of work deals with a lot of constraint that a physic engine such as Bullet does too.Particularly about space management...I use an octree that i update at each time step and i would like to know how Bullet deal with such problem...