WPF and Silverlight physics

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
BobStrogg
Posts: 3
Joined: Wed May 23, 2007 3:34 pm
Location: Minnesota

WPF and Silverlight physics

Post by BobStrogg »

I've put together some demos of Bullet Physics (XNA / C# port) with WPF and Silverlight 1.1.

I'll post some links below...
BobStrogg
Posts: 3
Joined: Wed May 23, 2007 3:34 pm
Location: Minnesota

WPF and Silverlight physics (links)

Post by BobStrogg »

EDIT Nov20, 2007:
C# Source code of 3D physics demonstration running as an XBAP (you'll need .NET Framework 3 or Vista to run this)
http://www.codeplex.com/XBAP3DPhysics

A managed version of the Bullet Physics Library (based on XnaDevRu's library) for Silverlight 1.1. Includes source and demo project:
http://www.codeplex.com/SilverlightPhysics


You can see the demos here: http://chriscavanagh.wordpress.com. The most recent post on Silverlight 1.1 2D physics can be found here: http://chriscavanagh.wordpress.com/2007 ... d-physics/

Comments welcome!

Chris