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btVector3 position( 0, 0,0 );
this->ball->bulletRigid->getWorldTransform().setIdentity();
this->ball->bulletRigid->getWorldTransform().setOrigin(position);
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btVector3 position( 0, 0,0 );
this->ball->bulletRigid->getWorldTransform().setIdentity();
this->ball->bulletRigid->getWorldTransform().setOrigin(position);
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btVector3 position( this->lastPostion.X( ), this->lastPostion.Y( ), this->lastPostion.Z( ) );
btTransform trans;
this->ball->bulletRigid->getMotionState()->getWorldTransform( trans );
trans.setOrigin( position );
this->ball->bulletRigid->clearForces();
this->ball->bulletRigid->setLinearVelocity( btVector3( 0, 0, 0) );
this->ball->bulletRigid->setAngularVelocity( btVector3( 0, 0, 0) );
this->ball->bulletRigid->setWorldTransform( trans );