How to start with game physics?

gkvoelkl
Posts: 4
Joined: Sat Sep 02, 2006 5:11 pm
Location: Baveria

How to start with game physics?

Post by gkvoelkl »

Hi

I want to make a game engine by myself to learn more about game physics.

How should I start?
Which book should I read?
Which articles first?
Any hints?

Best Regards

Gerhard
Dirk Gregorius
Posts: 861
Joined: Sun Jul 03, 2005 4:06 pm
Location: Kirkland, WA

Re: How to start with game physics?

Post by Dirk Gregorius »

In my opinion the best start is to take Erin Catto's Box2D_Lite and port it to 3D. Once you have worked through the educational Box2D_Lite you can look into the more sophisticated Box2D and maybe ODE and Bullet. You can find the relevant downloads here: http://www.gphysics.com/downloads

Typical references are:
- GDC slides of Erin Catto
- Kenny Erleben's PhD

Also interesting are the physic articles of Chris Hecker and the Siggraph course of David Baraff. Erwin has posted a nice list here http://www.bulletphysics.com/Bullet/php ... p?f=6&t=63


HTH,
-Dirk