I'll not waste too much breath here, there's plenty of info on the homepage: http://wiki.slembcke.net/main/published/Chipmunk
I've been working on this in my free time since September. The big features:
- Poly, circle, and segment collision primitives, and multiple collision primitives can be attached to a rigid body.
- Collision callbacks.
- Spatial hashing for the broad phase collision detection step.
- MIT license.
I have an XCode project for OS X, and a quick and dirty shell script to compile for Linux.
I don't know if it will compile cleanly under MSVC though. I'd imagine that it would just need some header adjustment though. Is there anyone that could help me out on this front?
Lastly, impressions? Comments, criticisms?