The following image contains the error and stack trace:
https://pasteboard.co/IS8iQqf.png
I am using multithreaded bullet, a height map, and a lot of objects. Only happens once objects have started colliding on the heightmap, and only when there's pileup or a lot of interaction.
Seems like something internally was deleted or lost for some reason? Any ideas or need to see any code?
nullptr Exception thrown from batchedConstraint::setup
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- Posts: 17
- Joined: Thu Mar 04, 2010 10:35 pm
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- Posts: 17
- Joined: Thu Mar 04, 2010 10:35 pm
Re: nullptr Exception thrown from batchedConstraint::setup
OK sorry it looks like the problem was bullet wasn't built with multithreading checked, lol. Sorry!