Hello,
I would like to use Bullet as a collision library, but I can't find a way to use it as I want.
Here is what I want to do:
Have a Physics Server on a remote Linux computer, that has no access to any screen/X11, so it is impossible to run a server with GUI.
Have a Physics Client (any OS or language) that would connect to the server via UDP, and that would also be able to display a GUI showing the server physics ongoing.
From what I understood, I could use for instance App_PhysicsServerUDP to run on the remote computer as a server. That seems OK.
But my problem is that I don't see any example including a client that connects to the server in UDP and that also displays a GUI.
Can anyone tell me is this is feasible and if yes how ?
Thank you.
PS: I think there is a solution using the camera instead of the GUI, but it looks like it is quite greedy in resources, which is a problem in my case. That's why I'd like to find another way.
Physics Client GUI
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- Posts: 1
- Joined: Sun Jan 19, 2020 11:48 pm
Re: Physics Client GUI
BUMP
I'd like to do the same thing as the OP.
Can anyone advise on how to set this up?
I'd like to do the same thing as the OP.
Can anyone advise on how to set this up?