Hi,
I found functions to convert between quaternions and Euler angles. And there is a function to convert quaternions into rotation matrix. Is there a function to convert a rotation matrix to a quaternion?
How to convert rotation matrix to quaternion in PyBullet
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Re: How to convert rotation matrix to quaternion in PyBullet
You may find these links helpful. They are not Bullet-specific though.
http://www.opengl-tutorial.org/intermed ... aternions/
http://gamedev.stackexchange.com/questi ... quaternion
http://www.opengl-tutorial.org/intermed ... aternions/
http://gamedev.stackexchange.com/questi ... quaternion
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Re: How to convert rotation matrix to quaternion in PyBullet
Only Euler <-> Quaternion conversions are exposed in PyBullet, not the Matrix <-> Quaternion yet.