How to control the GUI default camera
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- Joined: Sun Dec 23, 2018 5:47 am
How to control the GUI default camera
How control programmatically the position and rotation of the default GUI camera on start to follow a target when moving?
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- Posts: 5
- Joined: Thu Dec 06, 2018 12:34 pm
Re: How to control the GUI default camera
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Did you create a second post asking the same question?
Did you create a second post asking the same question?
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- Posts: 3
- Joined: Sun Dec 23, 2018 5:47 am
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- Posts: 9
- Joined: Mon Dec 31, 2018 1:00 am
Re: How to control the GUI default camera
Maybe there is no default function in bulletPhysics for this, but maybe the 3d engine you use have. I recommed you search about that (If the engine don't have, you still can write one by yourself) and you can update programmatically the quaternion of the GUI camera by yourself.