Hello,
I try to use several btBvhTriangleMeshShape as dynamic objects and the should collide with each other and also with static objects.
But in the example I wrote the btBvhTriangleMeshShape does not even collide with the ground plane. It just falls through.
Also, the btBvhTriangleMeshShape don't seem to interact with each other.
Any other object that I use collides with the ground plane and with each other (Boxes, Spheres, ConvexHull, Plane).
If I understand it correctly then the btBvhTriangleMeshShape is the only shape that can describe ANY shape. This is why I would really like to get this one working.
In another post I saw that btBvhTriangleMeshShape are rather used for static objects. I did not find this in the documentation anywhere. Such a restriction would be quite hard.
Can anybody please give some more insight on this?
- Is this an intended restriction?
- Will this be changed?
- What Shape can I use to describe an arbitrary object?
Thanks for any hints
Torsten
btBvhTriangleMeshShape as dynamic object
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- Posts: 46
- Joined: Sat May 19, 2007 9:28 pm
Re: btBvhTriangleMeshShape as dynamic object
btBvhTriangleMeshShape cannot be used as a dynamic object. You should use a btCompoundShape for more complex objects, where you simply combine a bunch of convex shapes to get a concave shape.