pybullet collision masks
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- Posts: 12
- Joined: Fri Nov 03, 2017 8:21 pm
pybullet collision masks
Is there any way to use collision masks via pybullet? Being able to specify masks inside a urdf would also be acceptable. Right now I'm stuck either turning off self collisions or trying to approximate the geometry with cylinders, but the later isn't really a good solution for my current model.
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- Posts: 9
- Joined: Fri Oct 06, 2017 8:42 am
Re: pybullet collision masks
I am not exactly sure what you mean, but you can identify different visual shapes and collision shapes in your URDF file.
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- Posts: 2
- Joined: Sat Mar 31, 2018 1:40 am
Re: pybullet collision masks
I've also been looking for this.
The C++ code clearly supports bitmasks, but I can't find out how to get it in pybullet. Its entirely possible its not part of the exposed API.
Perhaps if we both add it as an issue?
The C++ code clearly supports bitmasks, but I can't find out how to get it in pybullet. Its entirely possible its not part of the exposed API.
Perhaps if we both add it as an issue?