Bullet 2.43 is released.
Main improvements:
- compressed AABB tree: 16 bytes per node, quantized aabb, with 32-bits indices. This helps reduce memory usage of large triangle meshes, with improved performance. See Demos/ConcaveDemo
- COLLADA import improvements. See Demos/ColladaDemo.
- Improved performance for convex polyhedral shapes. The local AABB is cached, instead of re-computed each frame. This caused a major slowdown for larger scenes, in particular .bsp levels with many convex hulls.
Go here to Download Bullet Physics SDK source code
Enjoy,
Erwin
Bullet 2.43 release: compressed AABB tree, 16 bytes per node
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