Hello,
I have just played around and replaced an existing btDbvtBroadphase by bt32BitAxisSweep3.
Originally I was under the impression that I had to use the former because my world boundaries were unknown. Now I expected that an object that would free fall until the boundaries specified in bt32BitAxisSweep3's constructor would simply stop falling and hit an invisible wall. Yet such is not the case. It keeps falling. So what are the effects of this replacement really?
What changes when an object hits that wall?
Cheers,
Moose
Edge of the world
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- Posts: 2
- Joined: Wed Apr 08, 2015 12:23 am
Re: Edge of the world
I would imagine that the object would stop generating collisions once it is outside the boundaries
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- Posts: 31
- Joined: Mon Nov 04, 2013 10:58 am
Re: Edge of the world
Indeed! It looks like it.
Guess I'll have to create invisible walls then.
Thanks,
Moose
Guess I'll have to create invisible walls then.
Thanks,
Moose