I have been using bullet library in my application.When i try to evaluate the contact points between two different .stl files i see btEmptyCollissionAlgorithm being called and i do not get any contact points,but theoretically i should get contact point.I have tried number of times by taking different origins of the two .stl but still i am not able to get any contact points between them.When i was analysing shapes like a box and a .stl file, btConvexConcaveCollisionAlgorithm and btConvexConvexAlgorithm was called and got the contact points too.
So,help me to understand how will i get to find the contact points between two different .stl files.
Any suggestion will be of great help.
Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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