My objects are overlapping and suddenly it spike up and jump into sky due to large impulse,
how do I handle the impulse response so that I can limit the large impulse / discard the incredibly large impulse before it applied?
Thanks guys!
How to avoid large impulse due to overlapping?
-
- Posts: 41
- Joined: Wed Nov 20, 2013 4:14 pm
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: How to avoid large impulse due to overlapping?
Assuming you are using the most recent Bullet version, the 'split impulse' feature should deal with this.
This is enabled by default, so it is not clear why you see any large impulse due to overlap: it should not happen.
See also http://bulletphysics.org/mediawiki-1.5. ... SolverInfo how to disable/enable split impulse
This is enabled by default, so it is not clear why you see any large impulse due to overlap: it should not happen.
See also http://bulletphysics.org/mediawiki-1.5. ... SolverInfo how to disable/enable split impulse