I am making use of bullet in one of my application containing two objects one static and the other is dynamic in which i am not taking into account any physics part.
I am not able to understand how bullet support triangular meshes contained in .blend and in .stl file and i can see that there are total six classes in bullet as follows:
Among all these which class will make use of the file containing the triangular mesh and how AABB tree will be created in the the class containing the triangular mesh?
Any suggestions will be of great help .
Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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