Hi,
I want to compute normals to render a btShapeHull.
I know usually Bullet itself isn't used to get rendering info, but as I'm working on a Quartz Composer plugin, mainly used by real-time performance artists, that would make sense to be able to render Bullet's shapes correctly.
In the examples, and some sample code I found on the Internet, I just find GL immediate mode calls to render normals of a shape. As I'm using glDrawElements, I have to duplicate the shared vertices of faces to compute their normals.
My question is : is there a way to get the triangles normals on this kind of shape ? Or, may be, someone faced this problem and could be of some help.
Thank you !
Compute normals for GL rendering with btShapeHull
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- Joined: Thu Aug 29, 2013 11:49 am