Collision with one side of the object
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- Posts: 6
- Joined: Thu Jul 11, 2013 8:34 pm
Collision with one side of the object
Hi, I have a kind of sphere pacman who can "get stuck" with a cylinder. The collision between these two objects work, the sphere is approximated by a convex hull while the cylinder with btCylinderShape. The problem is that I can not figure out how to fire an event when the objects as well as collide, get stuck between them. How can I do this?