New version of CreateDynamics available

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
User avatar
Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

New version of CreateDynamics available

Post by Erwin Coumans »

A very useful tool for rigid body dynamics, and it has COLLADA physics import/export. This means it can be used in PhysX, Bullet and as authoring tool for other physics engines. It has support for COLLADA .dae import and export.

Download:
http://www.codesuppository.blogspot.com/

Or download a local cached copy of CreateDynamics

requires Ageia PhysX drivers (20Mb):
This new version provides just some of the following:

* An open source physics viewer called (PhysXViewer) that is built off of the DirectX 9.0 samples framework. This should be much easier to step through and understand.

* The latest version of the NxuStream serialization library.

* A source code library that demonstrates how to integrate NxuStream assets, skinned meshes, and softbodies into a game. Works through a set of pure virtual interfaces to allow you to easily adapt it to your own game engine.

* Full soft body support with the 2.7.0 SDK release of PhysX. This SDK has not yet been released to the public so this functionality is conditionally compiled away. As soon as the SDK and system libraries are released the build will support the volumetric soft body feature.

* The prototype 3D Studio Max plug-in of for convex decomposition is included in this build.

* CreateDynamics has been revised to be able to auto-generate skinned meshes. It creates an inferred skeleton directly from a static mesh.

* A bug was fixed in the convex decomposition library that improves the quality of the split meshes.

* A skeleton pruning algorithm was implemented to better automate the processing of complex skeletal meshes to rag doll models.

For more detailed information about the release here are some links to the documentation I have available.