Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
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- Posts: 12
- Joined: Fri Aug 26, 2011 10:32 am
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Yes, I work almost exclusively in Linux. What problems are you having?
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- Posts: 1
- Joined: Mon Apr 15, 2013 6:24 am
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
No,even i am trying to get it running on my linux based OS.Any help will be really appreciated.thanks in advance.
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- Posts: 9
- Joined: Wed Oct 02, 2013 7:08 pm
Re: Bullet 2.80 SP1 release :OpenCL rigid bodies & Android
Hi,
I have Bullet 3.0 with openCL running beautifully (fast) in my AMD Radeon HD 7900 with Windows 7 Professional.
I saw the GPU is utilized up to 95% in some of demos.
My question is whether this Bullet 3.0 in OpenCL run on the next-gen game console GPU?
As far as I know the following are the GPUs for next-gen consoles.
AMD Radeon Graphics Core Next engine w/ 1152 shaders [15]
853 MHz AMD Radeon GPU w/ 768 shaders[16]
AMD "Latte" 550 MHz GPU w/ 320 shaders[17]
Thanks in advance,
Suejung
I have Bullet 3.0 with openCL running beautifully (fast) in my AMD Radeon HD 7900 with Windows 7 Professional.
I saw the GPU is utilized up to 95% in some of demos.
My question is whether this Bullet 3.0 in OpenCL run on the next-gen game console GPU?
As far as I know the following are the GPUs for next-gen consoles.
AMD Radeon Graphics Core Next engine w/ 1152 shaders [15]
853 MHz AMD Radeon GPU w/ 768 shaders[16]
AMD "Latte" 550 MHz GPU w/ 320 shaders[17]
Thanks in advance,
Suejung