We are working on a game that involves stacking of some objects. Not too many but atleast 10 to 15 levels. And the objects are built using ConvexHull Shape.
Actual Result:
The Objects jump in the beginning as if they where placed overlapping.
Note:
The same problem doesn't happen when we build the same size objects using BoxShape. It only happens in ConvexHull. Considering a Cube, does BoxShape differ from making convexhull? Should we add scale the object a little bit when we use convexhullshape?
Cube stacking as boxShape vs ConvexHull
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Re: Cube stacking as boxShape vs ConvexHull
A btConvexHullShape uses a default collision margin of 0.04 units.
It is best not to set this margin to zero, but shrink the graphics object instead.
Thanks,
Erwin
It is best not to set this margin to zero, but shrink the graphics object instead.
Thanks,
Erwin