Code: Select all
size_t totalBytes = 0;
for (size_t ii=0; ii<_myCollisionShapes.size(); ++ii
{
totalBytes += _myCollisionShapes[ii]->calculateSerializeBufferSize();
}
totalBytes *= 1024; // Fudge factor
Code: Select all
size_t totalBytes = 0;
for (size_t ii=0; ii<_myCollisionShapes.size(); ++ii
{
totalBytes += _myCollisionShapes[ii]->calculateSerializeBufferSize();
}
totalBytes *= 1024; // Fudge factor