I have some questions about Bullet physics that i haven't been able to figure out in the wiki...
First you need to know that I intend to create a little Minecraft-like using ogre3d. Thus I need very little physics in my game (most of the blocs will just stand in the air) most of the physic's code will concern the player.
My first question is about the Bullet Wrapper thing...
I don't understand very well what it is about... Shouldn't i just use the basic bullet physics library ?
My second question is about compiling bullet physics. I use code::blocks with mingw compiler.
I installed Cmake and build as it was said in the wiki...
It seems that it worked but had some errors...
Here is the log :
Code: Select all
INTEL OPENCL NOT FOUND
NVidia OPENCL NOT FOUND
OPENGL FOUND
glu32opengl32
WARNING: you are using the obsolete 'GLU' package, please use 'OpenGL' instead
GLUT NOT FOUND not found, trying to use MINGW glut32
GLUT NOT FOUND
WARNING: you are using the obsolete 'GLU' package, please use 'OpenGL' instead
Configuring done
Generating done
Thanks !