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pGen6Dof->enableSpring(5, true);
pGen6Dof->setEquilibriumPoint(5, 0);
pGen6Dof->setStiffness(5, 200);
pGen6Dof->setDamping(5, 0.0005);
pGen6Dof->setAngularLowerLimit(btVector3(0, 0, 1));
pGen6Dof->setAngularUpperLimit(btVector3(0, 0, 0));
pGen6Dof->setLinearLowerLimit(btVector3(0, 0, 0));
pGen6Dof->setLinearUpperLimit(btVector3(0, 0, 0));
Any ideas before I post a bug?
Thanks