1 post • Page 1 of 1
Bullet uses instances of simulation worlds for each distinct simulation environment. This hints for the capability of simulating multiple worlds in parallel, given a parallel architecture. However, thread safety is hindered by at least the profiling routines that are very frequent in the code. My question is: How would one go about accomplishing parallel simulation at the world granularity? Are there any other caveats beside profiling that one should look out for?