I'm looking at writing a command-line tool to grab data from .blend files, and readblend seems to be the only real option at the moment. Before I set off down that path though, I'd like to know, does it support files saved by Blender 2.5?
Thanks!
Readblend for Blender 2.5?
-
- Posts: 5
- Joined: Thu May 12, 2011 8:25 am
Re: Readblend for Blender 2.5?
Hi, I'm not totally shure but I think you cannot use blend file. The blend files have a lot of attribute which they are not useful for bulletphysics. But you can have the ".bullet" files if you need to specify something outside from the source.
-
- Posts: 7
- Joined: Sun Jan 30, 2011 4:15 pm
Re: Readblend for Blender 2.5?
I'm just asking about readblend, not Bullet (although eventually I will want to extract physics information from the blend file). I just want access to the geometry, materials and animation, and I'll process them myself, all I want to know is if readblend will work with Blender 2.5 blend files, as I understand there have been some changes.
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Readblend for Blender 2.5?
readblend can read Blender 2.5 files and extract all/any data. Visit http://gamekit.org forums for more info
Thanks,
Erwin
Thanks,
Erwin
-
- Posts: 7
- Joined: Sun Jan 30, 2011 4:15 pm
Re: Readblend for Blender 2.5?
Thanks Erwin, that's all I needed to know I'll have a thorough poke around the GameKit code and post any questions on the GameKit forums. FYI, I'm looking to write a Blender to Ogre mesh converter, as an external tool rather than as a Blender plugin.