irrBP - An Irrlicht - Bullet Physics Wrapper

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Zurzaza
Posts: 11
Joined: Tue Aug 24, 2010 9:34 pm

irrBP - An Irrlicht - Bullet Physics Wrapper

Post by Zurzaza »

Hi all,
I would like to show you my last project on bullet in combination with irrlicht: irrBP
irrBP is a wrapper to easily use bullet physics under the popular graphic engine irrlicht.

The final task is to create a complete wrapper for irrlicht (soft bodies, constraint, ...)

Here you can see irrBP in action:
http://www.youtube.com/watch?v=9yEzis9GXY8
http://www.youtube.com/watch?v=6eJhWPMUyL8
http://www.youtube.com/watch?v=PrY8e4V9rqU

The videos are a little bit old...I will update they at soon at possible.

By now irrBP has the following features:

- Bullet Manager: You'll have a bullet-manager to use like a irrlicht' scene manager.
- Full (bullet) rigid body implementation
- Constraint implementation
- Rigid Body Animator's in irrlicht style (on collide, on collision release,...)
- Soft Bodies support
- No memory leaks. You don't need to manage bullet's object memory.

irrBP HomePage
irrBP SVN

You can follow the project on the official topic in irrlicht forum Here

I hope this can be helpful to irrlicht users.
I'm here to answer your questions...