Hi Erwin,
the RayTestSingle function can be very useful if you want to test a ray just against one object, e.g. the terrain. But it is private to CollisionWorld.cpp. For my own use I added it to CollisionWorld.h, and I suggest to do this in the official version, too.
RayTestSingle
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Feature request is added, will go in next release:
http://code.google.com/p/bullet/issues/list
Erwin
http://code.google.com/p/bullet/issues/list
Erwin