Here some last minute Bullet fixes, thanks for reporting!
- PhysicsConstraints.setDebugMode(1) : extra debug mode feature, rendering raycast. this is useful to setup the raycast vehicle
- Added Objects have a proper getPhysicsId()
You can create constraints on added objects now.
- PhysicsConstraints.setSolverTau/setSolverDamping was not hooked up properly (internal use)
- Fixed some freeze, that allows to play this train game until the end
(Local copy PackedTrain2006beta.zip from http://www.bentstraight.org/Games.htm, also some other interesting realtime .blend files there!)
- suspendDynamics / restoreDynamics works now
- setMargin, tweaking the collision margin, for the people who like to live life dangerously (advanced use only, no support for this feature!)
http://www.continuousphysics.com/ftp/pu ... view42.zip
last minute fixes, Blender 2.42 release 42 (newer then RC1)
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last minute fixes, Blender 2.42 release 42 (newer then RC1)
Last edited by Erwin Coumans on Thu Jun 29, 2006 5:33 pm, edited 4 times in total.
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Hello,
maybe i found a bug when the added mesh is colliding the beldner will be frozen, this occured the preview43 too.
http://www.savefile.com/files/1724878
thx
tL
maybe i found a bug when the added mesh is colliding the beldner will be frozen, this occured the preview43 too.
http://www.savefile.com/files/1724878
thx
tL
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Added the link in the original topic.calli wrote: where is that train file?
You linked the End Object actuator to the object in the hidden layer. It destroyed the 'blue print' object. This linking should not be allowed in the UI, but unfortunately Blender UI doesn't catch this, and neither does the conversion layer in the game engine.tostlame wrote: maybe i found a bug when the added mesh is colliding the beldner will be frozen, this occured the preview43 too.
Please remove the cross-link from an object in an active layer to an object in an inactive layer.