ZLib license, Open Source, free for commercial use on game consoles
- Box2D, http://box2d.org
 Bullet Physics Engine, http://www.bulletphysics.com
 IBDS , http://www.impulse-based.de
 Open Tissue, http://www.opentissue.org
- Open Dynamics Engine, http://www.ode.org  Russel Smith' physics library and Pierre Terdiman's OPCODE collision library
 Tokamak, http://sourceforge.net/projects/tokamakp
- Ageia, http://www.ageia.com
 AgX, http://www.algoryx.se
 Chrono::Engine physics library, http://www.deltaknowledge.com/chronoengine
 Fastcar, http://www.oxforddynamics.co.uk
 Havok, http://www.havok.com
 Newton, http://www.newtondynamics.com
- Dynamechs: http://dynamechs.sourceforge.net
 Dynamo, http://home.iae.nl/users/starcat/dynamo
 Fast CCD collision detection library, http://graphics.ewha.ac.kr/fast
 physsim: http://physsim.sourceforge.net
 SOLID 3.5 collision detection library, http://www.dtecta.com
 Springhead, http://springhead.info/index.en.php
- Jiglib, http://www.rowlhouse.co.uk/jiglib
 Aero, http://www.aero-simulation.de
 nV Physics Engine, http://www.thephysicsengine.com/
 OpenMASK, http://www.irisa.fr/siames/OpenMASK
 Pulsk: http://www.ngaloppo.org/courses/comp259/pulsk
 SOFA: http://www.sofa-framework.org
- Physics Abstraction Layer (PAL), http://sourceforge.net/projects/pal
Physics and Collision Detection books:
- "Physics Based Animation" written by Kenny Erleben/Sporring, published by Charlers River Media.
 "Real-time collision detection" by Christer Ericson, published by Morgan Kaufmann.
 "Collision Detection in 3D environments", by Gino van den Bergen, published by Elsevier.
- Helmut Garstenauer, A Unified Framework for Rigid Body Dynamics
 Kenny Erleben, "Stable, Robust, and Versatile Multibody Dynamics Animation", ftp://ftp.diku.dk/diku/image/publicatio ... 050401.pdf
 Lacoursière, Claude (2007). Regularized variational methods for interactive simulations of multibodies with dry frictional contacts.
 Bart Barenbrug,"Designing a class library for interactive simulation and rigid body dynamics", http://www.win.tue.nl/dynamo/publicatio ... thesis.pdf
 Gino van den Bergen PhD, Collision Detection in interactive 3D Computer Animation
 Brian Mirtich, Impulse-based Dynamic Simulation of Rigid Body Systems
 Game Physics Pearls, a collection of physics gems by industry experts.
- CATCH, Continuous Collision Detection, Zhang, http://graphics.ewha.ac.kr/CATCH/
 Game Physics Performance on the Larrabee Architecture, Intel, http://download.intel.com/technology/ar ... _paper.pdf
 GPhysics, Erin Catto, http://gphysics.com
 Bullet Physics Wiki, http://www.continuousphysics.com/mediawiki-1.5.8
 Continuous Collision Detection, Erwin Coumans, http://www.continuousphysics.com/Bullet ... ection.pdf
- "The Linear Complementarity Problem", Cottle, Pang Stone.
 "Robot Dynamics Algorithms" by Roy Featherstone, published by Kluwer Academic Publishers.

