Bullet and iPhone

Post Reply
Posts: 1
Joined: Wed Sep 17, 2008 9:21 pm

Bullet and iPhone

Post by kingjimmi » Wed Sep 17, 2008 9:27 pm


I'm trying to develop a game using Bullet on the iPhone. I was wondering if you could provide any hints or help?

Currently, I have Bullet built for the Mac OS X platform, but I am having a hard time finding the libraries needed to link into Xcode for iPhone development. Bullet documentation says that after building I should have several libraries created. I have AllBulletDemos working.

I have some libraries, but they are named differently than what I expected. The libraries that I have have the same name as what I was expecting except for an added lib at the front of the name. e.g. libLibBulletDynamicCollision.a

Any help would be appreciated with building and linking Bullet properly for the iPhone.

User avatar
Erwin Coumans
Site Admin
Posts: 4183
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Bullet and iPhone

Post by Erwin Coumans » Wed Sep 17, 2008 10:07 pm

Easiest is just to recursively add all files from Bullet/src folder into its own library using your own build system. That is what we did for the Oolong Engine for iPhone.

The CMake, MSVC projectfiles and Jamfiles are just provided as an example. I wouldn't worry about the exact name, you need the src folder, which basically includes the dynamics, collision and linearmath folders/libraries.

Hope this helps,

Post Reply