I am working with the latest version of Bullet from the SVN on OS X 10.5. Using CMake, I can compile the ColladaDemo and view the Jenga.dae file successfully.
I am able to create Bullet Physics scenes within Maya and export them to .dae's, they load fine into the Demo however following the guide on how to create a poly mesh with rigid body dynamics from dynamica is where I'm running into problems. The resulting dRigidBody1 object(blue mesh) within the Maya scene doesn't collide with the Bullet primatives and they don't export into the .dae to appear within the ColladaDemo.
Also I am using the COLLADAMaya_0.9.5.520_bin Maya export plugin.
Has anyone got any idea as to where I am going wrong.
Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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