compound collisions shapes in blender?

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PaloDeQueso
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compound collisions shapes in blender?

Post by PaloDeQueso » Wed Sep 19, 2007 7:57 pm

Is there a way to define the compound collision shapes in blender, aka muliple collision shapes per objects, say if you have a hammer, I would try to define that as a cylinder for the handle and a box for the head, but I can't seem to get anything but triangle meshes or a single collision shape in blender.

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Erwin Coumans
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Re: compound collisions shapes in blender?

Post by Erwin Coumans » Fri Sep 21, 2007 6:18 am

Yes, in the Game Buttons, you can select the bounds type. For the parent, you can select 'compound'. Use a recent Blender version.

There are some demos that give an example how to use this. Please see the 'gears' simulation in official Blender physics regressions files.
Download it from http://download.blender.org/demo/test/p ... iles-5.zip

Thanks,
Erwin

PaloDeQueso
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Location: Middletown, PA
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Re: compound collisions shapes in blender?

Post by PaloDeQueso » Fri Sep 21, 2007 4:21 pm

Ok, I was setting everything to be compound. But is it correct to say that you have to use multiple objects. I'm guessing the parent has to be an empty object that is compound, and all child objects are the different parts of the mesh with their own collision shapes? Also, I should mention I'm exporting to COLLADA 1.4 from blender and using that to convert to my own model format, but I just wanted to make sure the COLLADA exporter from blender does the compound physics shapes, even though I know the format supports it.

neil.simpson05
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Joined: Fri Jan 25, 2008 10:01 am

Re: compound collisions shapes in blender?

Post by neil.simpson05 » Fri Jan 25, 2008 11:54 am

Hello Friends,

Hope you find this helpful :)

http://quick-help.net/Compound-Collisio ... In-Blender

rraallvv
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Re: compound collisions shapes in blender?

Post by rraallvv » Thu Jun 20, 2013 3:28 pm

Erwin Coumans wrote:Yes, in the Game Buttons, you can select the bounds type. For the parent, you can select 'compound'. Use a recent Blender version.

There are some demos that give an example how to use this. Please see the 'gears' simulation in official Blender physics regressions files.
Download it from http://download.blender.org/demo/test/p ... iles-5.zip

Thanks,
Erwin
What do you mean by "Game Buttons"? is it properties view>physics tab>collision bound>compound?

I'm using version 2.67

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