3 posts • Page 1 of 1
I am experiencing a lot of penetration on some meshes using a btGImpactMeshShape. When it gets near to a collision it wants to grab it and pull it in. Here is a video demo-ing my issue:
Last edited by firstname.lastname@example.org on Mon Jan 23, 2017 3:02 pm, edited 1 time in total.
Could you resolve this? It looks very strange. I was just asking myself why it has the solved flag even though it does not have a solution here.