Bullet - Restrict process to frustrum

joaodotneto
Posts: 1
Joined: Sat Jan 18, 2014 9:58 pm

Bullet - Restrict process to frustrum

Post by joaodotneto »

I want to know if have a way to restrict Bullet to process only the visible objetcs (inside the camera Frustrum). I worked with a library called Emini Physics who have this feature, only process objects in camera view.

BTW, I'm using bullet port on LibGDX.