Apply scale to a bullet colision body

white_waluigi
Posts: 14
Joined: Sat Nov 09, 2013 3:20 pm

Apply scale to a bullet colision body

Post by white_waluigi »

I'm using bulletphysics with ogre3d. to make them share the same vertex data i used this: http://www.ogre3d.org/tikiwiki/BulletMeshStrider Now i have the following problem: The actual Mesh data is apparently shared correctly, but Ogre also has rotation, scale and position, which are managed by nodes. Rotation and Position weren't really a Problem but im kinda stuck on scale. So is there a way to scale a Bullet Collsion object?