Hi,
2 questions:
1. Why does a Softbody (sphere like in the softbody example) goes through a map (BvhTriangleMeshShape), or better, how can I avoid this?
2. I don't understand how to set up a collision callback to a btCollisionObject.
I want that I get informed when a specific CollisionObject hits something. Can someone explane how to do this?
Thx