is there any known problem with convex cast (cylinder) against bvhTriangleMeshShape ? i'm having it seems some kind of precision issues. With a ray I get a hit all the time as expected against my terrain, while with the convex cast it gets few misses while it should hit.
any known problem in this area ? I tried to set collision margin to 0.015 for the triangle mesh shape but it doesn't help.
bullet-2.80-rev2531