convex cast precision problems ?

pitsikoko
Posts: 11
Joined: Tue Jul 02, 2013 3:46 pm

convex cast precision problems ?

Post by pitsikoko »

is there any known problem with convex cast (cylinder) against bvhTriangleMeshShape ? i'm having it seems some kind of precision issues. With a ray I get a hit all the time as expected against my terrain, while with the convex cast it gets few misses while it should hit.

any known problem in this area ? I tried to set collision margin to 0.015 for the triangle mesh shape but it doesn't help.

bullet-2.80-rev2531