Set velocity soft body

mmic
Posts: 6
Joined: Thu Jul 11, 2013 8:34 pm

Set velocity soft body

Post by mmic »

Hello! I have created a simple physics simulation with Blender where a sphere and a cylinder (rigid bodies) positioned inside a cube (static object).

With the default speed of Blender, the cube and the cylinder remained stationary when the collision occurred with the base of the cube. So I decided to increase the minimum and maximum speed of both objects. In this way the objects moved with a high speed colliding with all the faces of the cube.

In the case of Bullet, however, the speed is set with a vector and not with a scalar. In Blender, I set the speed of both objects to:

Code: Select all

min_velocity = 30;
max_velocity = 35;
how can I approximate this speed with a vector?