edit: Forget this posting.
There was some evil hack in our framework causing this. *rolleyes*
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Hi guys,
Hum...
Due to the need of staying single-threaded we're using
an older Bullet version... 2.76 I think..
I'm just tracking a problem... after "tuning" one of our
models - by replacing it's capsule primitive collider by
a compound collider consisting of a capsule and six
boxes - collision detection accuracy became very bad.
Now, when bumping against the object one,
two, three... six times, I can suddenly penetrate it.
Is this a known issue for someone?
Does this make any sense to you?