Compound shape CD less accurate...?

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Joined: Sun Mar 24, 2013 6:30 am

Compound shape CD less accurate...?

Post by Samhayne » Mon Apr 15, 2013 9:33 pm

edit: Forget this posting. :)
There was some evil hack in our framework causing this. *rolleyes*


Hi guys,

Due to the need of staying single-threaded we're using
an older Bullet version... 2.76 I think..

I'm just tracking a problem... after "tuning" one of our
models - by replacing it's capsule primitive collider by
a compound collider consisting of a capsule and six
boxes - collision detection accuracy became very bad.

Now, when bumping against the object one,
two, three... six times, I can suddenly penetrate it.

Is this a known issue for someone?
Does this make any sense to you?

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