I'm only using collision detection.
I just want to detect a collision between 2 collision objects, one being a sphere, the other a btBvhTriangleMeshShape, so I use contactPairTest(), but I can't find any existing default class which inherit ContactResultCallback.
For raycasts I did not need to inherit, there was a default inherited class which I could use.
Is it required to inherit to query colision between 2 object
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- Joined: Wed Apr 20, 2011 12:42 pm