btHingeConstraint question

Post Reply
Posts: 1
Joined: Wed Feb 13, 2013 4:33 pm

btHingeConstraint question

Post by YurG »

Hi All,

I'm newbee in bullet.
I have a problem with a simple "rope" implementation in my project using btHingeConstraint.
Target I want to achieve - entity moves along hing's "arm" and collide with other objects in general way (see picture).
I want to find a way to avoid runtime constraint reinit and object replaing that may cause incorrectness.

All suggestions are welcome.
bullet.JPG (15.28 KiB) Viewed 1913 times
Post Reply