Hi All,
I'm newbee in bullet.
I have a problem with a simple "rope" implementation in my project using btHingeConstraint.
Target I want to achieve - entity moves along hing's "arm" and collide with other objects in general way (see picture).
I want to find a way to avoid runtime constraint reinit and object replaing that may cause incorrectness.
All suggestions are welcome.
btHingeConstraint question
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- Joined: Wed Feb 13, 2013 4:33 pm
btHingeConstraint question
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