RigidBody jittering on applying force

John82
Posts: 3
Joined: Wed Jan 02, 2013 10:28 am

RigidBody jittering on applying force

Post by John82 »

Hi,
i like to use bullet for a game where players can pick up and drag objects in the world,similar to the way users can
interact with objects in the demos.how ever in the demo i noticed that when bodies are grabbed and pinned down
against the floor they will dance around.similar problem exists in the constraint demo as well (AppConstraintDemo.exe),
if i grab and push the object connected to the hinge constraint,once it hits the limit it will start to jitter.

is there a way to reduce the jittering.i dont really care for performance.

Thanks.