Hi,
i like to use bullet for a game where players can pick up and drag objects in the world,similar to the way users can
interact with objects in the demos.how ever in the demo i noticed that when bodies are grabbed and pinned down
against the floor they will dance around.similar problem exists in the constraint demo as well (AppConstraintDemo.exe),
if i grab and push the object connected to the hinge constraint,once it hits the limit it will start to jitter.
is there a way to reduce the jittering.i dont really care for performance.
Thanks.