Hi,
I want to check if an arbitrary number of concave objects collide. I only need the collision check and a distance between the objects at discrete points in time. For every timestep I change the position of the objects myself. There is no need for deformation, movement, or anything else.
At the moment I use btGImpactMeshShape (from the MovingConcaveDemo) but it is unusable because it is so slow.
Can anyone give me a hint of how to use concave static objects and only check if they are colliding in the current state?
Thanks,
Markus