Collision check for concave object

Post Reply
radioactiveman
Posts: 3
Joined: Thu Nov 29, 2012 1:10 pm

Collision check for concave object

Post by radioactiveman »

Hi,

I want to check if an arbitrary number of concave objects collide. I only need the collision check and a distance between the objects at discrete points in time. For every timestep I change the position of the objects myself. There is no need for deformation, movement, or anything else.
At the moment I use btGImpactMeshShape (from the MovingConcaveDemo) but it is unusable because it is so slow.

Can anyone give me a hint of how to use concave static objects and only check if they are colliding in the current state?

Thanks,
Markus
Post Reply