setting up bullet with Irrlicht in VS 2010

nash94
Posts: 1
Joined: Sun Sep 02, 2012 3:08 pm

setting up bullet with Irrlicht in VS 2010

Post by nash94 »

Hi, im trying to setup bullet In VS2010 but im having no luck.
Im following this guide, http://www.irrlicht3d.org/wiki/index.ph ... WithBullet, I haven't found the exact lib files it asks for but linked source to my include instead. This give's me no errors before compiling but after i try to build it fails,

"Error 20 error LNK2001: unresolved external symbol __imp__createDevice C:\Users\Home\documents\visual studio 2010\Projects\object\object\main.obj object"

"Error 26 error LNK2001: unresolved external symbol "void __cdecl btAlignedFreeInternal(void *)" (?btAlignedFreeInternal@@YAXPAX@Z) C:\Users\Home\documents\visual studio 2010\Projects\object\object\main.obj object"

"Error 22 error LNK2001: unresolved external symbol "void * __cdecl btAlignedAllocInternal(unsigned int,int)" (?btAlignedAllocInternal@@YAPAXIH@Z) C:\Users\Home\documents\visual studio 2010\Projects\object\object\main.obj object"

"Error 15 error LNK2001: unresolved external symbol "public: virtual void __thiscall btSphereShape::getAabb(class btTransform const &,class btVector3 &,class btVector3 &)const " (?getAabb@btSphereShape@@UBEXABVbtTransform@@AAVbtVector3@@1@Z) C:\Users\Home\documents\visual studio 2010\Projects\object\object\main.obj object"

and so on with 28 of them, any idea on what ive done wrong? I knw ive still got to link something but cant figure out what.