I'm trying to use the btKinematicCharacterController (using the code from the character demo example).
It doesn't work correctly and I'm trying to isolate the problem.
When you use debugDrawWorld() will it show the bounding box for the capsule that represents the character and/or the btPairCachingGhostObject?
Thanks
ghost object/btKinematicCharacterController in debug draw?
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- Posts: 16
- Joined: Fri Aug 10, 2012 4:21 pm
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- Posts: 16
- Joined: Fri Aug 10, 2012 4:21 pm
Re: ghost object/btKinematicCharacterController in debug dra
Solved: I see that it does. It was being hidden by another object.